You Can’t Manage What You Can’t Measure
Bonus Baccarat™: A Revolution in Baccarat Game Pricing – by applying an in-game price modification.
I Have a Dream (with Apologies to MLK)...
White Collar Criminals Beware
Slot Club? Cash Back?
Create A Refuge
Casino Branding in Macau – Key to Sustainability
The Allure and Loathing Of The Big Drawing
Nopromophobia
A LOOK AT TABLE GAME TRAINING & OPERATIONS IN EUROPE
Signs of a Well Marketed Casino
THE CASE FOR INTEGRATED RESORTS
The Gaming Village Must Deliver An Exceptional Guest Experience
The 10 Biggest Casino Marketing Sins
Locust Marketing
Table Games – Optimal Utilisation: A science and an art.
Little Known Innovations
De-market Corporate Macau to Remove the Bad
DEVELOPING ANALYTICAL TOOLS FOR CASINO MARKETING PROFESSIONALS
CRM in Casino Campaign Management: The Perils of Mass Customization
TABLE GAMES ARE NOT FUN ANYMORE!
How to Listen to Your Customers
Gambling on Conventions
Macau – Confidence or Crisis.
Deliver Winning Experience on a dime
The Concept Of Stalled Revenue Streams
The Southwest Airlines Casino
SIDE BETTING IN MACAU
Casino Innovation – Private Label Energy Drinks
Gaming as a commodity – thinking of gaming as an entertainment service.
ADAPTING TO THE CHINESE CULTURE IN MACAU
TABLE GAMES OPERATIONS: NEW GAMES AND OTHER LEASE FEE ITEMS
Marketing to the Macanese Employees
THE DEALER AS ENTERTAINER OR MORE ENTERTAINING DEALERS?
“Learn Casino Marketing Effectively and Efficiently”
Casino Design – The Last Frontier
Toward Information-Centric Casino Marketing
An Insight into Mr. Chinese VIP
“GOOD TO GREAT IN GAMING” – GAMING COMPANIES DOING WHAT THEY KNOW BEST BY KEEPING IT SIMPLE.
Asian Casino Marketing: I’m not Chinese, I’m Vietnamese
TABLE GAMES STAFFING 2007
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“Knowledge Should Defeat Fear” – Understanding the high stakes game of Baccarat - Part II.
The Mystery behind Casino Mystery Shopping
A Sustainable Casino Business Model in Macau
Five Indomitable Trends for the Casino Industry – 2007 and Beyond.
Learning By Example: A Resort that Astounds It’s Guests and Turns Them Into Advocates
TECHNOLOGY AND TABLE GAMES!
"Knowledge Should Defeat Fear" – Understanding the high stakes game of Baccarat - Part I.
TABLE GAMES SUPERVISORS: A NEW ROLE
Casino Transportation – How to attract the out-of-towners.
What Makes A Casino Guest An Advocate?
Words of Wisdom from A Casino Veteran
GAME PROTECTION TRAINING FOR TABLE GAMES!
How Much Lipstick Will You Put On the Pig?
CASINO CUSTOMER SERVICE TRAINING FOR TABLE GAMES STAFF:
The Old Annual Casino Budget Dilemma
LASER: Developing a highly targeted and focused development approach.
Customer Service Buddy
Villa & Suite Controls to Maximize Profitability
Customer Service Training in Macau Casinos
What Made Harrah's An Innovation Leader
Physics, Psychology and the Casino Industry
Gaming opportunities in developing markets.
When, Why and How to “Fire” a Customer
Painting the right picture for gaming developments in international jurisdictions.
Optimize Room Occupancy to Maximize Casino Revenues
Is Your Casino Tracking for Success?
Marketing Casinos with Word-of-Mouth
SURVEILLANCE TRAINING&.
CRM Evolves from Synergy
Does Your Casino Need A CAT Scan?
Foxwoods Formula for Success
Accounting for Your Advertising
Thou Shall Not Steal
Another one for the boys…..or why some European casinos still don’t get it.
Delay Management in Casinos
Optimally Managing the Casino High-End Market
Measuring Customer Experience
Customer Profiling
The Foxwoods Value Project
CONVERGENCE TECHNOLOGY AND GAMING
WHAT CAN BE EXPECTED IN THE U.K. WITH THE NEW GAMING ACT?
Gambling Industry’s Hard Bargain with Academics
4P FRAMEWORK FOR CASINO SUCCESS
Using Comps the Right Way
CHINESE CULTURE AND CASINO CUSTOMER SERVICE
THE WHEEL DEAL
Deal Yourself a Good Hand!
On Creating and Supporting Effective E-Gaming Websites
CUSTOMER SERVICE: DIFFERENTIATION ON THE SUPPLEMENTARY ASPECTS
WANT YOUR ON-LINE GAMING VENTURE TO PROSPER? PUT ‘TRUST’ IN IT TO GROW!
CASINO MARKETING – PERCEPTION OR REALITY
REVISITING THE CUSTOMER LIFETIME VALUE CONCEPT
SPIRITUALITY IN GAMING? YOU BET!
THOU SHALT STEAL
The Main Course on Table Service
COMMUNICATING WITH ASIAN CUSTOMERS: IT’S A QUESTION OF CONTEXT
Lifetime Value of a Casino Customer
CASINO MARKETING AND THE COMPULSIVE GAMBLER
Business The AOL Way
Doing Good by Customers
Preparing a Marketing Plan
Aussie Companies Spin a Straight Up
Cash Back
Think About It
Match Plays, Single Plays, Free Plays, Comp Bets.
The Enduring Priciples of Casino Marketing
How to Attract and Service the Asian Player
Significant trends in Australian Gaming
Junkets for South Africa ???
The Marketing Function
My Gift to Table Game Operators
Casino Marketing
Target Guest Entertainment Experience Delivery System
The Casino Executive Helper
The Ultimate Party Pit
Looking to the Future
Contact Management Programs
A Casino Full of Raving Fans
 
Bright Ideas
Using Comps the Right Way
by Kristian Nygaard


Using Comps the Right Way – Kristian Nygaard


Comps are a component of any Casino marketing. They represent a very immediate and direct way of incentivising good customers. Comps can be many things. One of the most common comps are beverages served to any person who gambles for a long period of time.

Meanwhile the “sky is the limit” for comps designated for the high-rollers. Complimentary transport, suites and sumptuous dinners are among the favorites. A gambler often possesses a big ego and rewarding them with complimentaries which are not available to ordinary customers makes them stand out.

Any person who gambles alot but who does not win, will still feel some satisfaction from receiving appreciation from the Casino and thus feeling that he or she has at least received something. However, just like any other Casino expenditure, comps should be carefully monitored ensuring they will have the desired effect, and that effect, should always be that the recipient plays even more.

Just like in any other well-run capitalist company a cost should always be associated with an income at the other end. Thus good comps are characterized by:

1. Rewarding good customers.
2. Making good customers becoming even better customers.


At the same time, bad comps are money that just flows away from the Casino. Please see the figures below for an illustration of the flow of good and bad comps. In order to verify the quality of a comp, one should look at the ability of providing more play for the Casino. In this aspect some comps do this in an almost direct way while others do it more indirectly and then there are the comps that do not do it at all. So that is three different groups.

Below are examples of each:-

1st Group - Direct incentive to play more:
For example, complimentary chips, access to VIP areas or other restricted playing areas, transport to Casino etc.

2nd Group - Indirect incentives on behalf of the Casino:
For example food and drink at the Casino, social events at the Casino etc.

3rd Group - No incentive to play
For example a television, flowers, cinema tickets etc.


The first group are comps that are directly linked to gambling (eg.comp chips), that only have a value when they are being used for gambling.

The second group does not guarantee the Casino any play. However, they are strong incentives for the customer to enter the Casino and thus also to gamble.

The third group is not an incentive to gamble nor to enter the Casino. However it might create a positive feeling about the Casino as a whole. Be aware that it is difficult at times to measure this goodwill, therefore care should be taken when using this type of comp.

This is however only a schematic view of the different types of comps and should be dealt with only as a guideline of the pros and cons. My opinion is that comps should always follow the customer and be designed with the specific customer’s preference in mind. Therefore it is desirable to have a way in which to evaluate the cost of a comp against the income it provides the Casino.

In mathematical terms you can use the following equation to decide this economical quality of a certain comp:

Q = U / S

S = The cost of a comp.
U = The amount of play generated by the comp.
Q = The effect in percentage


An example:

A Casino spends $150 on bringing a client from his home to the Casino and a further $35 on complimentary food and beverages. In turn, the client uses $327 at the Blackjack table. Thus the effect is 327 / (150+35) = 1.77

Any comp which has a positive effect (>1) can in theory be used. However in practice it can be difficult to measure the exact effect. Therefore any Casino executive should calculate with an error margin of around 0.25 and subsequently aim only for comps which give an effect of more than 1.25.

Summary:

Comps are an important aspect of any Casino’s marketing and can be an effective tool if used in the right way.

Comps are basically used for two purposes:

1. Rewarding good customers.
2. Making good customers become even better customers.

The basic idea is to make as many as the comps come back to the Casino. This will happen when comps effectively incentivise the customer to play more.

Two figures show the process of making the comps end up as profit for the Casino.

Finally, different kinds of comps are being presented and analyzed.

Comps are being divided into 3 groups according to their direct and indirect abilities to make the recipients play more at the Casino.

A very basic equation is used to analyze the quality of the comps.




Date Posted: 01-Dec-2002

Kristian Nygaard
Senior Consultant
ITC